Best for
Game development teams of any size
Build games faster by describing what you want. Every edit is reversible with one click.
how it works
Xorin lives inside your Unity Editor, no MCP, no IDE extension. It reads your scenes, writes and compiles code, generates assets, and ships your build, all from a single chat.
You'll learn
Writes, refactors, and debugs code. Generates C# scripts with full project context, then waits for the compiler so errors come back as errors, not as "I added the field."
Reads and edits your scenes. Inspects hierarchies, creates GameObjects, sets transforms, and configures components through SerializedObject with grouped undo.
Generates and imports assets. Creates 3D models, sprites, and textures (Tripo, Meshy), then auto-imports them pipeline-validated, with colliders configured and materials wired.
Three modes, planning built in. Ask for read-only answers, Plan for step-by-step proposals you can edit before execution, or Agent for fully autonomous multi-step work.
Perfect for
AA studios, indie teams, and solo devs who want to ship Unity work faster, with or without deep C# expertise.
Coming Soon
Visual Input & Screenshot Diagnosis
Paste a screenshot or capture the Game view, and Xorin diagnoses visual bugs and suggests fixes.
Play Mode Control & Runtime Inspection
Xorin enters Play Mode, observes runtime behavior, inspects live values, and verifies changes.






