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Structured Surveys.

Clearer Decisions.

From post-playtest debriefs to large-scale market research, Lysto surveys deliver the structured player feedback your team needs to move forward with confidence.

game developer survey tools

Why Surveys Drive

Better Decisions

Surveys make player experience measurable. They quantify emotional responses, assess how many players face each issue, and identify patterns across demographics; turning scattered feedback into clear priorities.

player surveys for games

Flexible Survey Solutions For Every Research Requirement

Capture immediate playtest reactions or measure sentiment across entire markets. Lysto adapts to your research needs, whatever the scope.

LARGE-SCALE SURVEYS

Validate Decisions and Understand the Market at Scale.

Large-scale surveys are designed for reach. They help teams move beyond small samples to understand market-level patterns, player segmentation, and broad sentiment.

Primary use cases

Market research

Understand audience size, preferences, and expectations

Design validation

Confirm whether design decisions resonate broadly

Psychometric profiling

Group players by motivation, play style, and attitudes

Segment comparison

Compare regions, skill tiers, or player archetypes

What you gain
  • Statistically-valid insights
  • Quantify satisfaction, clarity, and pain points
  • Compare cohorts, builds, or versions

POST-PLAYTEST SURVEYS

Immediate, Context-Rich Feedback After Gameplay.

Together, playtests and surveys give teams a complete picture of player experience. Post-playtest surveys are embedded directly into the playtest setup and response dashboard, giving teams an overall picture of player experience alongside gameplay footage, annotations, and AI insights.

What this enables

Session-level feedback

Immediate, structured responses right after gameplay

Reasoned reflection

Surveys allow players to explain why something felt good or frustrating

Faster analysis

Designers and PMs can zero in on specific decisions instead of reviewing full transcripts

What you measure
  • Player satisfaction
  • Gameplay clarity
  • Perceived difficulty
  • Enjoyment and frustration
  • Feature and mechanic preference

Why it matters

Surveys transform subjective player experiences into objective, measurable insights that drive confident decisions.

Survey Design Guided by

Game User Researchers.

Survey quality depends on how questions are framed. Lysto's researcher panel ensures every survey follows established game user research standards.

game feedback surveys

Researchers help with

  • Design surveys that eliminate bias and capture meaningful responses
  • Apply validated research instruments with proven reliability
  • Analyze results and identify key patterns
  • Interpret findings in plain language with clear, actionable takeaways
  • Guide you from question design through implementation of insights

Reach the Players That Matter.

Lysto's global player panel helps you collect survey responses from the exact audience your game targets, ensuring relevance and reliability.

Panel capabilities

Genre-specific targeting

Genre-specific targeting

Platform-based segmentation

Platform-based segmentation

Skill-level filtering

Skill-level filtering

Regional and market targeting

Regional and market targeting

game surveys

High response quality and completion rates

Works With Your Existing Research Stack.

Run surveys directly in Lysto or integrate with third-party tools you already use. Export data easily and combine survey results with playtest and AI insights.

Lysto Surveys

Lysto Surveys

Create surveys directly in Lysto with built-in AI analysis and insights.

Data Export

Data Export

Export data as JPEG or XLSX, or sync it with your analytics tools

Third-Party Tools

Third-Party Tools

Connect with tools like Alchemer, Tally, Surveymonkey

Frequently Asked Questions

Game surveys are structured questionnaires used to gather player opinions, preferences, and feedback at scale. Game developers use surveys to understand player sentiment, validate concepts, test ideas, gauge market interest, and collect high-level information on themes, features, or design directions before or after development.

Surveys provide quantitative data that helps studios make informed decisions about what to build, how to position their game, or how players perceive specific aspects of the experience. Unlike playtesting, which captures behavior during gameplay, surveys capture self-reported opinions and attitudes from a larger player base.

Game surveys can be run at any stage of development, depending on what you need to learn.

During pre-production, surveys help validate concepts, test themes, gauge player interest in mechanics or features, and understand market preferences before committing to development. During production, surveys can test monetization ideas, evaluate art direction, or gather feedback on specific design choices. Post-launch or during live operations, surveys help measure player satisfaction, understand sentiment around updates, and identify areas for improvement.

Surveys are especially useful when you need directional feedback from a large player base rather than in-depth behavioral insights from playtesting.

Lysto offers both standalone surveys and post-playtest surveys.

Standalone surveys allow studios to gather high-level information on concepts, themes, mechanics, market preferences, or competitor perceptions without requiring a playable build. These surveys can be used for concept validation, feature prioritization, monetization testing, or understanding player attitudes at scale.

Post-playtest surveys are integrated into playtesting sessions, allowing studios to capture player reflections immediately after gameplay. These surveys help focus feedback on specific questions, such as what players liked about the tutorial, how difficult they found a mechanic, or what stood out during the session. Studios can choose to include post-playtest surveys or run playtests without them.

Lysto supports survey creation using the platform's built-in survey tool or third-party tools like Alchemer.

Surveys and playtesting serve different purposes and provide different types of insights.

Surveys gather self-reported opinions, preferences, and attitudes from players at scale. They provide high-level directional feedback on what players think, feel, or prefer, but do not capture actual behavior during gameplay. Surveys are useful for concept validation, measuring sentiment, testing ideas, or understanding market preferences.

Playtesting captures real player behavior during gameplay, including what players do, where they struggle, how they react, and how their experience evolves over time. Playtesting provides in-depth insights into usability, friction points, engagement, and player decision-making that surveys cannot reveal.

Post-playtest surveys combine both approaches, allowing studios to observe behavior during gameplay and then ask specific follow-up questions to focus feedback on particular aspects of the experience.

Survey respondents are recruited from Lysto's 1M+ player panel. Players receive a survey link, log into their account, and complete the survey.

While survey respondents are not individually verified like playtesters, Lysto screens the panel for gamer profile to ensure respondents are relevant to the survey's goals. This helps ensure feedback comes from players who match the intended audience rather than random or non-gaming participants.

Yes. Lysto allows studios to target survey respondents using criteria such as age range, gender, region, gamer profile, genres played, and experience level, similar to playtesting targeting.

This ensures survey responses come from players who match your target audience, making the feedback more relevant and actionable. Additional targeting requirements can also be added if your survey needs more specific player criteria.

Standalone surveys typically take 2–3 days to complete, depending on the sample size and targeting criteria.

Larger sample sizes or more specific targeting may require additional time to recruit and collect responses. Post-playtest surveys are completed immediately after gameplay sessions, with responses available as soon as players finish the survey.

The recommended sample size depends on your survey goals and the type of information you're looking for.

Smaller sample sizes may be sufficient for directional feedback or early concept validation, while larger samples provide stronger confidence when making decisions that affect broader player populations. Lysto's team can help determine the appropriate sample size based on your research objectives.

For guidance on sample size for your survey, contact your Games Partnership Manager or reach out to us at contact@lysto.io.

After a survey completes, studios receive survey responses and charts visualizing the data.

Lysto provides data collection and visualization, but does not generate AI-driven inferences or analysis for surveys. Studios receive raw response data and visual summaries, allowing them to interpret findings based on their specific context and goals.

Post-playtest surveys provide focused feedback on specific questions asked immediately after gameplay, helping studios understand player sentiment and opinions alongside behavioral data from the playtest itself.

Yes. Lysto offers player interviews and focus group discussions (FGDs) as separate services that can be combined with surveys in one research plan.

This approach allows studios to gather quantitative data from surveys at scale and then dive deeper into specific topics through qualitative interviews or group discussions. Combining methods provides both directional insights and in-depth understanding of player motivations, expectations, and reasoning.

For more information on combining surveys with interviews or FGDs, contact your Games Partnership Manager or reach out to us at contact@lysto.io.

No. Surveys can be run at any stage, including before your game exists.

Standalone surveys are commonly used during the concept stage to validate ideas, test themes, gauge player interest, or understand market preferences without requiring a playable build. Surveys can also be run for live games to measure player satisfaction or gather feedback on updates, and can be used to understand competitor games or conduct broader market research.

To create a standalone survey, log into your dashboard and click Create a Playtest Request, then select the standalone survey option. Define your survey goals, upload survey questions using Lysto's built-in tool or a third-party tool like Alchemer, and set your targeting criteria for survey respondents.

To add a post-playtest survey, turn on the survey option when setting up a playtest and upload your survey questions. Players will complete the survey immediately after their gameplay session.

For pricing details and to get started with surveys, contact your Games Partnership Manager or reach out to us at contact@lysto.io.

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